Shadow falls:
Alliance side:
Name: Moranz
Age: Old, very old
Race: Centaur
World: Torisle
Group: Alliance/ None
Magic: Light Weilder
Appearance: Like most his kind, his body is that of a half man, and half horse in appearance. His human skin is pale. The horse half, is white and grey paint, his hair is long and grey, almost tangled looking like a mess of vines that hang long from his tail and head. He wears a simple gry vest and carries a staff. His eyes are a sharp pale grey as well with a dark blue outline. He wears leg guards more to keep them braced.
Background: Moranz is a more gentle in nature and form. He is the palace councel for the wourld of Torisle. His voice is gentle almost never raised unless it is needed to be. He is also the one who helped teach the young rulers how to travel between worlds.
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Sadakar Side:
Name: Duran
Age: unknown
Race: Human
World: Falanthus
Group: Hunter
Magic: Shadow Weilder
Appearance: Dressed all in dark colors to blend in to any shadowy area. His hair is dark, and his eyes are blackish red in color. His skin tanned. He carries two swords, and a small pouch of daggers. His belt also has various other things needed to perform his various jobs.
Background: Signed into the clan of Hunters after deciding on a whim to kill his family. He thought it would be fun to be hired by the Dark Lord. He tends to be dark, talking very little unless it's necessary to speak more. Enjoys toying with the dark arts.
~Deception: Calls a shadow form of himself the mirrors his movements making it hard to figure out which is the real him.
~Pigmy: Small shadow orbs are emitted and then change into little demon like creatures to attack an enemy.
~Shadow Double (Master): Sends a dark orb into another which then takes over their shadow. The shadow reports all that the person sees and hears within range of the shadow itself.- Takes large amount of concentration to set up.
~Entrapment (Master): Calls shadows around an enemy almost like a thick liquid rising up to trap them by forming a cage or holding their limbs. -Takes a drop of caster's blood to set up the spell.